Yellow HouseProductions, Sri Lanka Book a demo
Painted in code by Yellow House

Culture-tech XR studio, Sri Lanka

Heritage you can step inside

We turn cultural heritage into places you can walk through and games you can play.

A studio between eras

We build immersive experiences and playable archives that keep cultural heritage alive, accurate and properly credited.

Yellow House began in 2021 and was incorporated in 2024. Our work sits where cultural heritage, immersive technology and intellectual property meet.

In Sri Lanka, culture-tech was a category waiting for a name. To us it means technology that documents, protects and shares cultural assets, rather than technology that simply borrows them for entertainment.

Every project starts with research: primary sources, licensed archives, and time with the communities whose heritage we work with. We believe those communities should help write the story, not just appear in it.

Founded
2021
Incorporated
2024
Institutional demos
23+
Free games live
2

Our inspiration

In tribute to Ananda K. Coomaraswamy

1877 to 1947

Kandyan-period wall paintings at Hindagala Rajamaha Viharaya, with a royal figure riding an elephant among a procession
“No power on earth can replace them.”Open Letter to the Kandyan Chiefs, 1905
Wall paintings at Hindagala Rajamaha Viharaya. Photo: Hasitha Supun Jayathilaka, August 2025

In 1905, Ananda K. Coomaraswamy wrote an open letter to the Kandyan chiefs. It is still the closest thing we have to a mission statement.

He had travelled the island and seen traditional craft disappearing under colonial rule and machine-made goods. Temples such as the Dalada Maligawa and Degaldoruwa were being "restored" with commercial paints and weak realism in place of the old earth tones. He asked the chiefs to stop, and to see ancient buildings as valuable historical documents rather than things to be redecorated.

His Medieval Sinhalese Art, and his writing on the Vedas and the traditions around them, first lit the spark in our founder. Our co-founder shares it equally. Long before Yellow House existed, his way of truly seeing a civilisation's art was already shaping ours.

He wrote that architecture is the intelligent co-operation of all the arts, from the blacksmith to the painter. Every time we document, digitise or rebuild a piece of heritage, we try to keep that harmony intact for the children who come after us.

  • Protect, don't restore

    Care for a monument through daily maintenance: mend the roof, prop the failing wall, keep the white ants from the beams. Leave the fabric and the ornament untouched.

  • Keep the craft alive

    The Kandyan style was part as it were of the very soil. Once it gives way to mechanical copies and careless substitutes, it is gone.

  • Art is history

    The Jataka paintings at Degaldoruwa are records of how people lived, dressed and believed. They should be guarded, never repainted.

We do not simply admire his scholarship. We carry it as a responsibility.

What we make

Two free games you can play today, and an XR platform that takes you inside history.

HelixraLive

Helixra™

Ancient worlds. Playable futures.

A free-to-play home for Sri Lanka's traditional games. Each chapter keeps the rules, the social setting and the art of a game intact, so anyone can learn and play it.

Olinda Keliya and Nerenchi run in the browser today. Olinda includes a specially commissioned Olinda Kavi recording by Manjula Dilrukshi.

  • Launched on the International Day of Play, 11 June 2026
  • Built on research and community consultation
  • Research and development supported by DIMO
WhoseLive

Whose™

Learn who owns what in creative work.

A free learning game about intellectual property, written for Sri Lanka. Short games walk you through copyright, music rights, photography, publishing and traditional knowledge.

Made in collaboration with Linseed. Educational only, not legal advice.

  • Free to play in English
  • Sinhala and Tamil translations underway
  • In-kind assistance from Foundation of Goodness
The ArchivistFlagship XR

The Archivist

Archivist Into the Artverse™

A spatial XR platform that rebuilds historically significant places for people to explore in VR. The first chapter recreates Arles, France, in 1888, made in Unreal Engine 5.

Streets, rooms and objects are traced back to their sources, including licensed material from the Regional Archives of France and the Art Institute of Chicago.

  • Shown to more than 23 institutional audiences
  • Designed for museums, schools and cultural institutions
  • Developed on PICO 4 Ultra Enterprise headsets and Meta Quest

We are also running VR pilots in cricket and athletics, and we take on commissioned XR work for museums and institutions.

Recognition

National Innovation Agency

Recognised by the National Innovation Agency of Sri Lanka for our contribution to the innovation ecosystem and to safeguarding traditional games.

WIPO programmes

Selected twice for WIPO's IP Management Clinic, and a graduate of WIPO's Scale Up Your IP programme for deep-tech ventures.

International research

The first Sri Lankan team invited to present the paper submission at ITRA, the International Toy Research Association conference.

Industry networks

The first operator from Sri Lanka to join LEXRA, the Location-Based XR Association, and a member of the International Game Developers Association.

Partners

  • NanotekOfficial technology partner

    Professional hardware behind our creative and development work.

  • LinseedCollaborator

    Attribution and licensing infrastructure, and our partner on Whose.

  • PICO XRHardware support

    The first XR studio in Sri Lanka to receive PICO 4 Ultra Enterprise headsets and development support.

  • DIMOHelixra R&D sponsor

    Supporting research and development on Sri Lanka's traditional games.

  • Foundation of GoodnessCommunity partner

    In-kind support for Whose and shared work on social and cultural projects.

  • LEXRAMember

    A global network of location-based XR operators, suppliers and creators.

Research and talks

Our methods are published and peer reviewed, so institutions can see exactly how we work before they work with us. Download any abstract, or ask us for the full paper.

  1. Playing Against Forgetting: Digital Archiving of Sri Lanka's Traditional Games as Living Cultural Heritage

    Peer-reviewed paper and panel, ITRA Zeitgeist 2026, Augsburg, Germany.

    Download the abstract
  2. From Archive to Atmosphere: A Multi-Source Methodology for Reconstructing Documentary Cultural Heritage in Immersive Virtual Reality

    Oral presentation, ICNATLIB 2026, the International Research Conference of the National Library of Sri Lanka, Colombo.

    Download the abstract
  3. Fair Attribution, Shared Benefit: An Infrastructure Model for Digitising Traditional Knowledge and Cultural Expressions

    Invited resource persons, Workshop on Promoting Digital Technology for Preserving Cultural Heritage, SAARC Cultural Centre, Colombo.

    Download the abstract

Request the full paper

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The people behind it

Hasitha Jayathilaka

Hasitha Jayathilaka

Co-founder and CEO

Hasitha leads strategy, partnerships and intellectual property at Yellow House. He designed and built Helixra, and he shapes how the studio licenses, credits and protects the cultural material it works with.

He has trained through several WIPO programmes, including Scale Up Your IP for deep-tech ventures and two IP Management Clinic cohorts. He is also a co-founder of Linseed, an attribution and licensing platform for creators and institutions.

He is completing a BA (Hons) in Motion Graphics and Animation at the Academy of Design, affiliated with Northumbria University, and holds a Diploma in Translation and Interpretation from the University of Kelaniya.

Prabha Hewage

Prabha Hewage

Co-founder and Creative Director

Prabha leads creative research and visual direction at Yellow House. She decides how each world looks and feels, from classical art references to the screens players touch.

A painter and digital artist, she works with traditional painting methods and craft preservation alongside her digital practice. She co-authored the studio's ITRA 2026 paper on Sri Lanka's traditional games and is a co-founder of Linseed.

She is studying for a BA (Hons) in Visual Communication Design at the Academy of Design, affiliated with Northumbria University.

In the press

  1. PICO enterprise headsets arrive in Sri Lanka

    Studio news. We became the first XR studio in Sri Lanka to receive PICO 4 Ultra Enterprise headsets and development support, now used to develop The Archivist and Helixra.

  2. Reimagining heritage in the digital age

    Daily News feature interview on Yellow House, Helixra and cultural IP in Sri Lanka.

    Read on Daily News

  3. Yellow House partners with Nanotek to advance Sri Lanka's culture-tech sector

    Covered by multiple media organisations.

    Read on Ada Derana Biz English   Read on The Island

  4. Sri Lanka's first free-to-play cultural preservation game platform, Helixra, unveiled

    Covered by multiple media organisations.

    Read on Daily Mirror   Read in the Sunday Times

Kandyan-period wall painting at Hindagala Rajamaha Viharaya of a seated figure in a pavilion, attended by two figures
Hindagala Rajamaha Viharaya. Photo: Hasitha Supun Jayathilaka, August 2025

Everyone is an archivist

We believe each of us carries something worth keeping: a game, a song, a craft, a story told at home. Our responsibility is to carry what we learn forward, and to keep seeking and learning, so we have more to give the generations after us.

Let's talk

Museums, schools, partners and press are all welcome. Tell us what you have in mind and we will reply within a few working days.

Studio

Yellow House Productions (Pvt) Ltd
708/D, Mahakumburawaththa
Heiyanthuduwa, Sri Lanka

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